So it looks like this is the last post for the semester. I guess I should reflect on my model and how it's changed.
Here's the original:
This was meant to be a metaphor of how time and timing is of utmost importance in implementing technology in classrooms. It also represents the cyclical nature of iterations. And as a bonus each of the pictures is a model of it's own. The light bulbs aren't only ideas but also thoughts.
Thoughts or principles like in the Computer Clubhouse we read about this week. The Computer Clubhouse was founded as an after-school center for inner-city low SES youth to gain experience with technology in a responsible and profesional manner.
Then I made this new model last week. It is somewhat tongue-in-cheek, which most people understood. But for those who didn't let me emphatically state that this is very satirical:
Here you can see the children of the world, a very peaceful and happy world, full of joy because they all have iPads. First of all, the iPad isn't really designed for empowering users to create media, it is much more about offering a unique and familiar way to consume media. This is the model is the opposite of the Computer Clubhouse. But look how happy those kids are!
I think there is merit to the iPad like this model claims. I think it would fit in very neatly with the technology described by Nichole Pinkard who designed software to boost African-American elementary age reading abilities. The games in the study are Reading Rapper and Say Say Oh Playmate. These games have users develop abilities with rhyming and rhythm that transfer out the ability to learn new words. In the words of my undergraduate mentor, "The more words you know the more words you can know".
I think both of my models address what these authors are pushing. Meet the students where they are. This sentiment is the root of all recruitment too, just a fun little fyi for you. If knowledge, or education rather, is about an enculturation into a dominant discourse then bringing students into that discourse, as effective as possible, is learning. If that means taking in extra-curricular interests like social media (as in my research) into the classroom to boost student engagement and standards based analysis skills, then that is learning. If having students mimic rappers to which they aspire to become, and in the process learning new words, then this too is learning.
The purpose of the model, be it classroom model, technology model, curriculum, or implementation plan, is to streamline the efficiency of said learning to the prescribed standards of the dominant discourse.
Reading about Say Say Oh Playmate made me crave some step dancing videos. So I did a little fishing and found some. Then I went ahead and thought about dominant discourse some more. It seems, in my novel yet fledgling research, that every discourse has some kind of fancy footwork rhythm dance style here is a few:
Stepping with the ladies of Z-Phi
Clogging at the Florida State Fair
Irish Step Dancing
If you haven't seen a Breslover dance, this is just the tip of the iceberg